Billiard Trajectory Simulation: Reflections on Elliptical and Circular Tables
2020-12-23 05:00
This GeoGebra example simulates billiard ball trajectories and reflection patterns on elliptical and circular tables. Using Ellipse and Circle to construct table boundaries, it employs Ray, Intersect, Tangent, OrthogonalLine, and Mirror commands to compute collision points and reflected paths, while the Angle command illustrates the relationship between incidence and reflection angles. The demonst
In collections
Points, Lines, and Angles
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