Peg Solitaire French (European) Style, 37 Holes
2021-01-06 14:34
This GeoGebra applet demonstrates the board construction and game logic of the French 37-hole Peg Solitaire. Using commands like Circle, Polygon, and Sequence, it accurately generates the octagonal board layout and hole coordinates. It tracks checker movements and validates game rules, highlighting coordinate geometry in grid generation and providing an interactive platform for logic puzzles.
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<eqnStyle style="specific"/>
</element>
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<input a0="(3, 0)" a1="r"/>
<output a0="c20"/>
</command>
<element type="conic" label="c20">
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<layer val="0"/>
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<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<eqnStyle style="specific"/>
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<command name="Circle">
<input a0="(-1, -1)" a1="r"/>
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<show object="true" label="false" ev="4"/>
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<tooltipMode val="2"/>
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<eqnStyle style="specific"/>
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<command name="Circle">
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<element type="conic" label="c24">
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<eqnStyle style="specific"/>
</element>
<command name="Circle">
<input a0="(3, -1)" a1="r"/>
<output a0="c27"/>
</command>
<element type="conic" label="c27">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="255" alpha="0.05000000074505806"/>
<layer val="0"/>
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<tooltipMode val="2"/>
<fixed val="true"/>
<ggbscript val="SetValue[F,(3,-1)]
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<eqnStyle style="specific"/>
<caption val="(3, -1)"/>
</element>
<command name="Circle">
<input a0="(-1, -2)" a1="r"/>
<output a0="c28"/>
</command>
<element type="conic" label="c28">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="255" alpha="0.05000000074505806"/>
<layer val="0"/>
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<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
<ggbscript val="SetValue[F,(-1,-2)]
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
<eigenvectors x0="1" y0="0" z0="1.0" x1="0" y1="1" z1="1.0"/>
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<eqnStyle style="specific"/>
</element>
<command name="Circle">
<input a0="(0, -2)" a1="r"/>
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</command>
<element type="conic" label="c29">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="255" alpha="0.05000000074505806"/>
<layer val="0"/>
<labelOffset x="-6" y="21"/>
<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
<ggbscript val="SetValue[F,(0,-2)]
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
<eigenvectors x0="1" y0="0" z0="1.0" x1="0" y1="1" z1="1.0"/>
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<eqnStyle style="specific"/>
</element>
<command name="Circle">
<input a0="(1, -2)" a1="r"/>
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<element type="conic" label="c30">
<show object="true" label="false" ev="4"/>
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<command name="Circle">
<input a0="(-1, -3)" a1="r"/>
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<element type="conic" label="c31">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="255" alpha="0.05000000074505806"/>
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<eqnStyle style="specific"/>
<caption val="(-1, -3)"/>
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<command name="Circle">
<input a0="(0, -3)" a1="r"/>
<output a0="c32"/>
</command>
<element type="conic" label="c32">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="255" alpha="0.05000000074505806"/>
<layer val="0"/>
<labelOffset x="-7" y="21"/>
<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
<ggbscript val="SetValue[F,(0,-3)]
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
<eigenvectors x0="1" y0="0" z0="1.0" x1="0" y1="1" z1="1.0"/>
<matrix A0="1" A1="1" A2="8.75" A3="0" A4="0" A5="3"/>
<eqnStyle style="specific"/>
</element>
<command name="Circle">
<input a0="(1, -3)" a1="r"/>
<output a0="c33"/>
</command>
<element type="conic" label="c33">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="255" alpha="0.05000000074505806"/>
<layer val="0"/>
<labelOffset x="-6" y="23"/>
<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
<ggbscript val="SetValue[F,(1,-3)]
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<lineStyle thickness="1" type="0" typeHidden="1" opacity="0"/>
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<eqnStyle style="specific"/>
</element>
<expression label="focusongo" exp="{If[focuson(1) + (1, 0) ∈ checkers, focuson(1) + (2, 0)], If[focuson(1) + (-1, 0) ∈ checkers, focuson(1) + (-2, 0)], If[focuson(1) + (0, 1) ∈ checkers, focuson(1) + (0, 2)], If[focuson(1) + (0, -1) ∈ checkers, focuson(1) + (0, -2)]}" />
<element type="list" label="focusongo">
<show object="false" label="false" ev="4"/>
<objColor r="0" g="100" b="0" alpha="0"/>
<layer val="1"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<lineStyle thickness="5" type="0" typeHidden="1"/>
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<pointStyle val="0"/>
<angleStyle val="0"/>
</element>
<command name="Intersection">
<input a0="focusongo" a1="spaces"/>
<output a0="spacesgo1"/>
</command>
<element type="list" label="spacesgo1">
<show object="false" label="false" ev="4"/>
<objColor r="0" g="100" b="0" alpha="0"/>
<layer val="2"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<lineStyle thickness="5" type="0" typeHidden="1"/>
<listType val="point"/>
<pointSize val="9"/>
<pointStyle val="3"/>
<angleStyle val="0"/>
</element>
<expression label="F" exp="(2, 2)" type="point"/>
<element type="point" label="F">
<show object="false" label="true" ev="4"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<layer val="9"/>
<labelMode val="0"/>
<animation step="0.1" speed="1" type="1" playing="false"/>
<ggbscript onUpdate="RunClickScript(buttonMove)"/>
<coords x="2" y="2" z="1"/>
<pointSize val="9"/>
<pointStyle val="4"/>
</element>
<expression label="S" exp="(2, 2)" type="point"/>
<element type="point" label="S">
<show object="false" label="true" ev="4"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<layer val="9"/>
<labelMode val="0"/>
<animation step="0.1" speed="1" type="1" playing="false"/>
<coords x="2" y="2" z="1"/>
<pointSize val="9"/>
<pointStyle val="4"/>
</element>
<expression label="T" exp="(2, 2)" type="point"/>
<element type="point" label="T">
<show object="false" label="true" ev="4"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<layer val="9"/>
<labelMode val="0"/>
<animation step="0.1" speed="1" type="1" playing="false"/>
<coords x="2" y="2" z="1"/>
<pointSize val="9"/>
<pointStyle val="4"/>
</element>
<command name="Polygon">
<input a0="{(-1.5, -3.5), (1.5, -3.5), (3.5, -1.5), (3.5, 1.5), (1.5, 3.5), (-1.5, 3.5), (-3.5, 1.5), (-3.5, -1.5)}"/>
<output a0="polyBoard"/>
</command>
<element type="polygon" label="polyBoard">
<lineStyle thickness="0" type="0" typeHidden="1" opacity="178"/>
<show object="true" label="false" ev="4"/>
<objColor r="75" g="0" b="130" alpha="1" inverseFill="true"/>
<layer val="1"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<selectionAllowed val="false"/>
<ggbscript val="F=(2,2)
S=(2,2)
T=(2,2)
focuson={}
SelectObjects()"/>
</element>
<element type="button" label="buttonRestart">
<show object="true" label="true" ev="2"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<bgColor r="191" g="255" b="0" alpha="255"/>
<layer val="7"/>
<labelOffset x="294" y="647"/>
<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
<auxiliary val="true"/>
<ggbscript val="showPattern=!showPattern"/>
<font serif="false" sizeM="3" size="40" style="1"/>
<dimensions width="170" height="70" />
<startPoint x="-1" y="-4" z="1"/>
<caption val="Restart"/>
</element>
<command name="RemoveUndefined">
<input a0="Sequence[If[(focuson(1) + spacesgo1(k)) / 2 ∈ checkers, spacesgo1(k)], k, 1, Length[spacesgo1]]"/>
<output a0="spacesgo"/>
</command>
<element type="list" label="spacesgo">
<show object="false" label="false" ev="4"/>
<objColor r="0" g="100" b="0" alpha="0"/>
<layer val="2"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<lineStyle thickness="5" type="0" typeHidden="1"/>
<listType val="point"/>
<pointSize val="9"/>
<pointStyle val="3"/>
<angleStyle val="0"/>
</element>
<element type="point" label="A">
<show object="false" label="false" ev="4"/>
<objColor r="77" g="77" b="255" alpha="0"/>
<layer val="8"/>
<labelMode val="0"/>
<animation step="0.1" speed="1" type="1" playing="false"/>
<coords x="2" y="-3" z="1"/>
<pointSize val="9"/>
<pointStyle val="1"/>
</element>
<command name="Polygon">
<input a0="{(-1.5, -3.5), (1.5, -3.5), (3.5, -1.5), (3.5, 1.5), (1.5, 3.5), (-1.5, 3.5), (-3.5, 1.5), (-3.5, -1.5)}"/>
<output a0="polyBoardEdge"/>
</command>
<element type="polygon" label="polyBoardEdge">
<lineStyle thickness="13" type="0" typeHidden="1" opacity="178"/>
<show object="true" label="false" ev="4"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<layer val="3"/>
<labelMode val="0"/>
<selectionAllowed val="false"/>
<ggbscript val="F=(2,2)
S=(2,2)
T=(2,2)
focuson={}
SelectObjects()"/>
</element>
<command name="Polygon">
<input a0="{Corner[1], Corner[2], Corner[3], Corner[4]}"/>
<output a0="polyBackground"/>
</command>
<element type="polygon" label="polyBackground">
<lineStyle thickness="5" type="0" typeHidden="1" opacity="178"/>
<show object="true" label="false" ev="4"/>
<objColor r="0" g="0" b="255" alpha="0.5"/>
<layer val="0"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<ggbscript val="S=(2,2)
T=(2,2)
focuson={}
SelectObjects()
showPattern=false"/>
</element>
<command name="Length">
<input a0="checkers"/>
<output a0="numR"/>
</command>
<element type="numeric" label="numR">
<value val="36"/>
<objColor r="0" g="0" b="0" alpha="0.10000000149011612"/>
</element>
<element type="button" label="buttonMove">
<show object="false" label="true"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<layer val="8"/>
<labelOffset x="101" y="187"/>
<labelMode val="3"/>
<tooltipMode val="2"/>
<fixed val="true"/>
<auxiliary val="true"/>
<ggbscript val="SetValue[T,(2,2)]
If[F∈checkers,Execute({"SetValue[focuson,{F}]","SetValue[S,F]"})]
If[F∈spacesgo,SetValue[T,F]]

If[T∈spacesgo,SetValue(Gamelog,CopyFreeObject(If(Last(Gamelog(nGL))=={S},Join(First(Gamelog,nGL-1),{Join(Gamelog(nGL),{T})}),Append(Gamelog,{S,T}))))]

If[T∈spacesgo,Execute({"SetValue[spaces,Append(spaces,S)]","SetValue[spaces,Remove(spaces,{T})]","SetValue[spaces,Append(spaces,(S+T)/2)]","SetValue[focuson,{F}]"})]
If[spacesgo=={},SetValue[focuson,{}],SetValue[S,F]]

SelectObjects()
If[allgo=={},SetValue(showResult,true)]
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<font serif="false" sizeM="2" size="20" style="0"/>
<caption val="MoveScript"/>
</element>
<command name="Length">
<input a0="Gamelog"/>
<output a0="nGL"/>
</command>
<element type="numeric" label="nGL">
<value val="0"/>
<objColor r="0" g="0" b="0" alpha="0.10000000149011612"/>
</element>
<expression label="showCoordinate" exp="false"/>
<element type="boolean" label="showCoordinate">
<value val="false"/>
<show object="true" label="true"/>
<objColor r="255" g="255" b="255" alpha="0"/>
<layer val="7"/>
<labelOffset x="542" y="733"/>
<labelMode val="3"/>
<checkbox fixed="true"/>
<caption val="Coordinate"/>
</element>
<command name="Sequence">
<input a0="Circle[checkers(k), 0.375]" a1="k" a2="1" a3="Length[checkers]"/>
<output a0="checkersC"/>
</command>
<element type="list" label="checkersC">
<show object="true" label="false" ev="4"/>
<objColor r="255" g="255" b="0" alpha="0"/>
<layer val="2"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<selectionAllowed val="false"/>
<lineStyle thickness="5" type="-1" typeHidden="1"/>
<pointSize val="5"/>
<pointStyle val="0"/>
<angleStyle val="0"/>
</element>
<command name="Sequence">
<input a0="Circle[spacesgo(k), 0.375]" a1="k" a2="1" a3="Length[spacesgo]"/>
<output a0="spacesgoC"/>
</command>
<element type="list" label="spacesgoC">
<show object="true" label="false" ev="4"/>
<objColor r="125" g="125" b="255" alpha="0.5"/>
<layer val="3"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<selectionAllowed val="false"/>
<lineStyle thickness="1" type="0" typeHidden="1"/>
<listType val="conic"/>
<pointSize val="5"/>
<pointStyle val="0"/>
<angleStyle val="0"/>
</element>
<expression label="focusonC" exp="{Circle[focuson(1), 0.375]}" />
<element type="list" label="focusonC">
<show object="true" label="false" ev="4"/>
<objColor r="0" g="0" b="255" alpha="0.4000000059604645"/>
<layer val="3"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<lineStyle thickness="1" type="0" typeHidden="1" opacity="178"/>
<pointSize val="5"/>
<pointStyle val="0"/>
<angleStyle val="0"/>
</element>
<command name="Sequence">
<input a0="Circle[spaces(k), 0.375]" a1="k" a2="1" a3="Length[spaces]"/>
<output a0="spacesC"/>
</command>
<element type="list" label="spacesC">
<show object="true" label="false" ev="4"/>
<objColor r="0" g="0" b="0" alpha="0.75"/>
<layer val="2"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<selectionAllowed val="false"/>
<lineStyle thickness="2" type="0" typeHidden="1"/>
<pointSize val="5"/>
<pointStyle val="0"/>
<angleStyle val="0"/>
</element>
<expression label="showRule" exp="false"/>
<element type="boolean" label="showRule">
<value val="false"/>
<show object="false" label="true"/>
<objColor r="0" g="0" b="0" alpha="0"/>
<layer val="0"/>
<labelOffset x="5" y="65"/>
<labelMode val="0"/>
<checkbox fixed="true"/>
</element>
<expression label="showLog" exp="false"/>
<element type="boolean" label="showLog">
<value val="false"/>
<show object="true" label="true"/>
<objColor r="255" g="255" b="255" alpha="0"/>
<layer val="7"/>
<labelOffset x="542" y="649"/>
<labelMode val="3"/>
<checkbox fixed="true"/>
<caption val="GameLog"/>
</element>
<expression label="textMoves" exp=""Moves
 " + nGL + """ />
<element type="text" label="textMoves">
<show object="true" label="false" ev="8"/>
<objColor r="255" g="255" b="255" alpha="0"/>
<layer val="3"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<selectionAllowed val="false"/>
<font serif="false" sizeM="2" size="20" style="1"/>
<startPoint x="-4" y="-3" z="1"/>
</element>
<expression label="rankCht" exp="{"曠世奇才", "天才", "大師", "專家", "聰明", "很好", "不錯", "凡人", "無"}"/>
<element type="list" label="rankCht">
<show object="false" label="false" ev="4"/>
<objColor r="0" g="100" b="0" alpha="0"/>
<layer val="8"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<animation step="1" speed="1" type="0" playing="false"/>
<lineStyle thickness="5" type="0" typeHidden="1"/>
<pointSize val="5"/>
<pointStyle val="0"/>
<angleStyle val="0"/>
<symbolic val="true" />
</element>
<expression label="rankEng" exp="{"Genius of geniuses", "Genius", "Master", "Expert", "Smart", "Very Good", "Not Bad", "Normal", "None"}"/>
<element type="list" label="rankEng">
<show object="false" label="false" ev="4"/>
<objColor r="0" g="100" b="0" alpha="0"/>
<layer val="8"/>
<labelMode val="0"/>
<tooltipMode val="2"/>
<animation step="1" speed="1" type="0" playing="false"/>
<lineStyle thickness="5" type="0" typeHidden="1"/>
<pointSize val="5"/>
<pointStyle val="0"/>
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<expression label="textRule" exp=""獨立鑽石棋遊戲玩法似中國跳棋,但不能走步,只能
跳。棋子只能跳過相鄰的棋子到空位上,並且把被跳
過的棋子吃掉。棋子可以沿格線橫、縱方向跳,但是
不能斜跳,剩下越少棋子越好。
此為法式(歐式)盤面有37孔位,依最初空洞位置的不
同有三種不同開局。最佳結果是只留下一個棋子,並
且落在與最初空洞對應的鏡像位置。

Peg solitaire (or Solo Noble) is a board game for one 
player involving movement of pegs on a board with 
holes.You have to remove the pegs one after the other 
by jumping horizontally or vertically over one. 
On the French (European) board, 37 holes is to start 
with a hole at some position and to end with a single 
peg in its mirrored position. There is no solution to the 
European board with the initial hole centrally located.""/>
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</command>
<element type="polygon" label="polyPattern">
<lineStyle thickness="5" type="0" typeHidden="1" opacity="178"/>
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<condition showObject="showPattern"/>
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</element>
<command name="Circle">
<input a0="(-2, 2)" a1="r"/>
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</command>
<element type="conic" label="c34">
<show object="true" label="false" ev="4"/>
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<ggbscript val="SetValue[F,(-2,2)]"/>
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<eigenvectors x0="1" y0="0" z0="1.0" x1="0" y1="1" z1="1.0"/>
<matrix A0="1" A1="1" A2="7.75" A3="0" A4="2" A5="-2"/>
<eqnStyle style="specific"/>
</element>
<element type="point" label="P34">
<show object="true" label="true" ev="4"/>
<condition showObject="showCoordinate"/>
<objColor r="255" g="255" b="255" alpha="0"/>
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<element type="point" label="P37">
<show object="true" label="true" ev="4"/>
<condition showObject="showCoordinate"/>
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<element type="point" label="P35">
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<element type="image" label="picMarble">
<file name="827b094451adf10bff4ef737caaa0b07/transferImage.png"/>
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<startPoint number="0" exp="A"/>
<startPoint number="1" exp="A + (0.75, 0)"/>
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<command name="Sequence">
<input a0="Translate[picMarble, Vector[A, checkers(k) + (-0.375, -0.375)]]" a1="k" a2="1" a3="Length[checkers]"/>
<output a0="checkersM"/>
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<element type="list" label="checkersM">
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<show object="false" label="true"/>
<objColor r="0" g="0" b="0" alpha="0.10000000149011612"/>
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<slider min="-5" max="5" absoluteScreenLocation="true" width="200" x="30" y="90" fixed="false" horizontal="true" showAlgebra="true"/>
<lineStyle thickness="10" type="0" typeHidden="1"/>
<animation speed="1" type="0" playing="false"/>
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<expression label="showPattern" exp="false"/>
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<show object="false" label="true"/>
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<checkbox fixed="true"/>
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<element type="button" label="buttonPattern1">
<show object="true" label="true"/>
<condition showObject="showPattern"/>
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F=(2,2)
S=(2,2)
T=(2,2)

focuson={}
Gamelog={}

showLog=false
showCoordinate=false
showRule=false
showResult=false
showPattern=false"/>
<font serif="false" sizeM="2" size="20" style="1"/>
<dimensions width="170" height="60" />
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<caption val="Pattern 1"/>
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<element type="button" label="buttonPattern2">
<show object="true" label="true"/>
<condition showObject="showPattern"/>
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F=(2,2)
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showResult=false
showPattern=false"/>
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<dimensions width="170" height="60" />
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<caption val="Pattern 2"/>
</element>
<element type="button" label="buttonPattern3">
<show object="true" label="true"/>
<condition showObject="showPattern"/>
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<ggbscript val="nPattern=3
spaces={(-1,3)}

F=(2,2)
S=(2,2)
T=(2,2)

focuson={}
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showLog=false
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showRule=false
showResult=false
showPattern=false"/>
<font serif="false" sizeM="2" size="20" style="1"/>
<dimensions width="170" height="60" />
<startPoint x="-1" y="-1" z="1"/>
<caption val="Pattern 3"/>
</element>
<expression label="textLog" exp=""\ \ You\ have\ spent\ " + (LaTeX[nGL]) + " \ moves.\ \ \ \ \\
\\\\" + (LaTeX[If[nGL ≥ 1, "1. " + (Gamelog(1)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 2, "2. " + (Gamelog(2)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 3, "3. " + (Gamelog(3)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 4, "4. " + (Gamelog(4)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 5, "5. " + (Gamelog(5)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 6, "6. " + (Gamelog(6)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 7, "7. " + (Gamelog(7)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 8, "8. " + (Gamelog(8)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 9, "9. " + (Gamelog(9)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 10, "10. " + (Gamelog(10)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 11, "11. " + (Gamelog(11)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 12, "12. " + (Gamelog(12)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 13, "13. " + (Gamelog(13)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 14, "14. " + (Gamelog(14)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 15, "15. " + (Gamelog(15)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 16, "16. " + (Gamelog(16)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 17, "17. " + (Gamelog(17)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 18, "18. " + (Gamelog(18)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 19, "19. " + (Gamelog(19)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 20, "20. " + (Gamelog(20)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 21, "21. " + (Gamelog(21)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 22, "22. " + (Gamelog(22)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 23, "23. " + (Gamelog(23)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 24, "24. " + (Gamelog(24)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 25, "25. " + (Gamelog(25)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 26, "26. " + (Gamelog(26)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 27, "27. " + (Gamelog(27)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 28, "28. " + (Gamelog(28)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 29, "29. " + (Gamelog(29)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 30, "30. " + (Gamelog(30)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 31, "31. " + (Gamelog(31)), ""]]) + "\\" + (LaTeX[If[nGL ≥ 32, "32. " + (Gamelog(32)), ""]]) + "\\"" />
<element type="text" label="textLog">
<show object="false" label="false" ev="8"/>
<condition showObject="showLog"/>
<objColor r="0" g="0" b="0" alpha="0"/>
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<font serif="false" sizeM="0.6" size="-8" style="1"/>
<absoluteScreenLocation x="6" y="7"/>
<ggbscript val="showLog=false"/>
</element>
<expression label="textRemaining" exp=""Remaining
 " + (Length[checkers]) + """ />
<element type="text" label="textRemaining">
<show object="true" label="false" ev="8"/>
<objColor r="255" g="255" b="255" alpha="0"/>
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<startPoint x="-4" y="-4.5" z="1"/>
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<expression label="textRankCht" exp=""遊戲結束!
您走了 " + nGL + " 步,剩餘 " + numR + " 個棋子
評級: " + (LaTeX[If[numR > 7, rankCht(9)]]) + "" + (LaTeX[If[numR ≟ 7, rankCht(8)]]) + "" + (LaTeX[If[numR ≟ 6, rankCht(7)]]) + "" + (LaTeX[If[numR ≟ 5, rankCht(6)]]) + "" + (LaTeX[If[numR ≟ 4, rankCht(5)]]) + "" + (LaTeX[If[numR ≟ 3, rankCht(4)]]) + "" + (LaTeX[If[numR ≟ 2, rankCht(3)]]) + "" + (LaTeX[If[numR ≟ 1 ∧ (nPattern ≟ 1 ∧ checkers ≠ {(0, -1)} ∨ nPattern ≟ 2 ∧ checkers ≠ {(0, -2)} ∨ nPattern ≟ 3 ∧ checkers ≠ {(1, -3)}), rankCht(2)]]) + "" + (LaTeX[If[numR ≟ 1 ∧ (nPattern ≟ 1 ∧ checkers ≟ {(0, -1)} ∨ nPattern ≟ 2 ∧ checkers ≟ {(0, -2)} ∨ nPattern ≟ 3 ∧ checkers ≟ {(1, -3)}), rankCht(1), ""]]) + """ />
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<expression label="textRankEng" exp=""Game Over!
You have spent " + nGL + " moves, 
there are " + numR + " remaining peg(s)
Rank: " + (If[numR > 7, rankEng(9), ""]) + "" + (If[numR ≟ 7, rankEng(8), ""]) + "" + (If[numR ≟ 6, rankEng(7), ""]) + "" + (If[numR ≟ 5, rankEng(6), ""]) + "" + (If[numR ≟ 4, rankEng(5), ""]) + "" + (If[numR ≟ 3, rankEng(4), ""]) + "" + (If[numR ≟ 2, rankEng(3), ""]) + "" + (If[numR ≟ 1 ∧ (nPattern ≟ 1 ∧ checkers ≠ {(0, -1)} ∨ nPattern ≟ 2 ∧ checkers ≠ {(0, -2)} ∨ nPattern ≟ 3 ∧ checkers ≠ {(1, -3)}), rankEng(2), ""]) + "" + (If[numR ≟ 1 ∧ (nPattern ≟ 1 ∧ checkers ≟ {(0, -1)} ∨ nPattern ≟ 2 ∧ checkers ≟ {(0, -2)} ∨ nPattern ≟ 3 ∧ checkers ≟ {(1, -3)}), rankEng(1), ""]) + """ />
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<show object="true" label="false" ev="8"/>
<condition showObject="showResult"/>
<objColor r="255" g="255" b="0" alpha="0"/>
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<selectionAllowed val="false"/>
<font serif="true" sizeM="2" size="20" style="1"/>
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</construction>
</geogebra>